
There are underground modding scenes that produce trainers and cheats, but they're usually for online games, and they actually hurt the game's lifespan significantly. It's pretty damn embarrassing to have an underground modding scene for your singleplayer/LAN/low-latency-multiplayer-only game. Skyrim is the most obvious example, but there are also other games, like SPAZ and FTL, which have had their life times extended far beyond the norm by including just a speck of modding support. Indie developers can gain a lot from being open to modding, and so can triple-A studios. The other reason, morals, deserves air quotations while BM can do whatever they want with Exanima and SG, disallowing all modding based on personal opinion is rather foolish and short-sighted, and isn't so much something that's acceptable as it is something that the community can't change. The only reasons from that list that are even remotely applicable to Exanima are morals and a lack of resources.įrom what I understand, a lack of resources is the most likely reason why the potential of modding may never be fully unleashed in Exanima. Those reasons include things such as morals, the presence of online multiplayer (in which case modding should be limited to client-side modding in most cases), competitive multiplayer (all forms of modding should be forbidden, no exceptions), or a lack of resources to support it. There are few justifiable reasons for a developer to actively stunt the modding scene of their game.
